Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Mythic
(Start the game with this conspiracy face up in the command zone.)Your starting deck can't have basic land cards and your ...
Set:
Conspiracy
Type:
Creature — Elf Scout
Rarity:
Common
Cost:
{G}
Whenever Copperhorn Scout attacks, untap each other creature you control.
Fangren spur may sound louder, but Viridia...
Set:
Conspiracy
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{3}{W}
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures...
Set:
Conspiracy
Type:
Creature — Rhino
Rarity:
Common
Cost:
{3}{G}{G}
Charging Rhino can't be blocked by more than one creature.
"Is it wrong to go straight for what you want? Sneaking...
Set:
Conspiracy
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
DefenderYour maximum hand size is increased by one.
The scrollkeepers never stepped an inch away from the door...
Set:
Conspiracy
Type:
Creature — Cat Monk
Rarity:
Common
Cost:
{W}
DefenderWhenever Pride Guardian blocks, you gain 3 life.
"Any hotheaded cub can raise a sword in anger."
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacri...
Set:
Conspiracy
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}{G}
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
"All who set foot in P...
Set:
Conspiracy
Type:
Creature — Elf Scout
Rarity:
Rare
Cost:
{4}{G}{G}
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all pl...
Set:
Conspiracy
Type:
Legendary Creature — Goblin Rogue
Rarity:
Rare
Cost:
{X}{B}{R}
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.{2}: Put the bottom card ...
Set:
Conspiracy
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, p...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{G}
Put a +1/+1 counter on target creature.Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"...
Set:
Conspiracy
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{4}
No more than one creature can attack each combat.No more than one creature can block each combat.
Scholars sa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '