Set:
Conspiracy
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed...
Set:
Conspiracy
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{B}
FlyingWill of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for ...
Set:
Conspiracy
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{1}
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto...
Set:
Conspiracy
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{T}: Put a charge counter on Mirrodin's Core.{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
As Phage drank their energy...
Set:
Conspiracy
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}{B}
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Mythic
(Start the game with this conspiracy face up in the command zone.)The first creature spell you cast each turn costs {1} le...
Set:
Conspiracy
Type:
Creature — Elf
Rarity:
Uncommon
Cost:
{3}{G}
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creat...
Set:
Conspiracy
Type:
Legendary Creature — Avatar Minion
Rarity:
Mythic
Cost:
{3}{B}{B}{B}{B}
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, y...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleash...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
U...
Set:
Conspiracy
Type:
Creature — Zombie Wizard
Rarity:
Common
Cost:
{1}{B}
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
"Your ...
Set:
Conspiracy
Type:
Creature — Human Advisor
Rarity:
Common
Cost:
{2}{W}
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
On...
Set:
Conspiracy
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Set:
Conspiracy
Type:
Creature — Spider
Rarity:
Common
Cost:
{2}{G}
Reach
"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '