Set:
Conspiracy: Take the Crown
Type:
Creature — Goblin
Rarity:
Uncommon
Cost:
{2}{R}{R}
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you at...
Set:
Conspiracy: Take the Crown
Type:
Creature — Dog
Rarity:
Uncommon
Cost:
{2}{W}
Flash (You may cast this spell any time you could cast an instant.)When Affa Guard Hound enters the b...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{R}
Menace (This creature can't be blocked except by two or more creatures.)Melee (Whenever this ...
Set:
Conspiracy: Take the Crown
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secre...
Set:
Conspiracy: Take the Crown
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{3}{R}
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.Whenever ano...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
As an additional cost to cast this spell, discard a card.Draw two cards.
"Unwelcome thoughts crowd my mind. Ar...
Set:
Conspiracy: Take the Crown
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.When there are five or m...
Set:
Conspiracy: Take the Crown
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{1}{G}
Vigilance
Magistrate Ludy agreed to designate land for the brushstriders only after several broken ...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}
Target creature must be blocked this turn if able.Draw a card.
The baloth's instincts boiled, its muscles pulle...
Set:
Conspiracy: Take the Crown
Type:
Creature — Illusion
Rarity:
Uncommon
Cost:
{1}{U}
DefenderWhenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{5}{G}
Target player gains 8 life.Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basi...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{W}
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{2}{W}{W}
When Palace Jailer enters the battlefield, you become the monarch.When Palace Jailer ent...
Set:
Conspiracy: Take the Crown
Type:
Creature — Bird Illusion
Rarity:
Common
Cost:
{1}{U}
Draft Illusionary Informant face up.During the draft, you may turn Illusionary Informant face...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '