Set:
Conspiracy: Take the Crown
Type:
Creature — Cyclops
Rarity:
Common
Cost:
{3}{R}
Trample{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Attacking creatures get +2/+0 until end of turn.
"Do you hear that, Sarkhan? The glory of the horde! I made a ...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Common
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may ...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{B}{B}
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather." —Rannon, Vi...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Destroy target creature with flying.
The elf's blade carved deep into the Eldrazi drone's fleshy lattices. Wit...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Return target creature to its owner's hand.Draw a card.
"You aren't invited."
Set:
Conspiracy: Take the Crown
Type:
Creature — Vampire Wizard
Rarity:
Rare
Cost:
{2}{U}{B}
FlyingAt the beginning of your upkeep, each player reveals the top card of their library, l...
Set:
Conspiracy: Take the Crown
Type:
Creature — Snake Elf Druid
Rarity:
Uncommon
Cost:
{G}{U}
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Spider
Rarity:
Common
Cost:
{2}{G}
Reach (This creature can block creatures with flying.)Whenever Netcaster Spider blocks a creature wi...
Set:
Conspiracy: Take the Crown
Type:
Creature — Demon
Rarity:
Rare
Cost:
{2}{B}{B}
Draft Archdemon of Paliano face up.As long as Archdemon of Paliano is face up during the draft, you ...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Kolaghan archers are trained in Dakla...
Set:
Conspiracy: Take the Crown
Type:
Creature — Siren
Rarity:
Common
Cost:
{3}{U}
Flash (You may cast this spell any time you could cast an instant.)Flying
"That is not the voice of t...
Set:
Conspiracy: Take the Crown
Type:
Creature — Gorgon
Rarity:
Uncommon
Cost:
{3}{B}{G}
When Pharika's Mender enters the battlefield, you may return target creature or enchantment car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '