Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
You gain 3 life.Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat o...
Set:
Conspiracy: Take the Crown
Type:
Creature — Chimera
Rarity:
Uncommon
Cost:
{2}{U}{R}
Flying{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Knight Ranger
Rarity:
Uncommon
Cost:
{3}{G}{W}
Whenever another creature enters the battlefield under your control, put a +1/+1 c...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}{U}
Counter target spell.Draw a card.
"There is nothing you can do that I cannot simply deny." —Ertai, wizard...
Set:
Conspiracy: Take the Crown
Type:
Creature — Sphinx
Rarity:
Rare
Cost:
{3}{U}{U}{U}
Flying{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing mo...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand. —Cho-Arrim saying...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures....
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{4}{W}
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Cat Spirit
Rarity:
Rare
Cost:
{4}{W}{W}
FlyingYou have hexproof. (You can't be the target of spells or abilities your opponents control...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{W}{W}
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the s...
Set:
Conspiracy: Take the Crown
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of ...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Common
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '