Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{U}
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefi...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{B}
Draft Smuggler Captain face up.As you draft a card, you may reveal it, note its name, then t...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{R}{R}
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main ...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{X}{B}
Target creature gets -X/-X until end of turn.
Leukin stared at the smoldering angel feathers. "Run!" he scream...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involun...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Common
Cost:
{2}{U}
Draw two cards.
"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{W}
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft r...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
"Don't worry, your death will b...
Set:
Conspiracy: Take the Crown
Type:
Creature — Gorgon
Rarity:
Uncommon
Cost:
{3}{B}{B}
Deathtouch{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on i...
Set:
Conspiracy: Take the Crown
Type:
Artifact Creature — Sable
Rarity:
Common
Cost:
{2}
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting...
Set:
Conspiracy: Take the Crown
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{3}{W}
Flash (You may cast this spell any time you could cast an instant.)FlyingWhen Hollowhenge Spirit e...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{5}{U}
When Canal Courier enters the battlefield, you become the monarch.Whenever Canal Courier and an...
Set:
Conspiracy: Take the Crown
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
With...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Mythic
Cost:
{7}{U}{U}
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an ext...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Uncommon
Cost:
{R}
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '