Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Common
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may ...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U}
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors th...
Set:
Conspiracy: Take the Crown
Type:
Creature — Phyrexian Cleric
Rarity:
Uncommon
Cost:
{2}{U}
Flash (You may cast this spell any time you could cast an instant.)When Deceiver Exarch ...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{4}{W}
Creatures you control get +1/+2 until end of turn. Untap those creatures.Basic landcycling {1}{W} ({1}{W}, Dis...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me." —Xan...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage...
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Uncommon
Cost:
{5}{B}
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Giant
Rarity:
Uncommon
Cost:
{3}{R}{R}
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, t...
Set:
Conspiracy: Take the Crown
Type:
Creature — Devil
Rarity:
Uncommon
Cost:
{5}{R}
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets....
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature gets -1/-0 until end of turn.Draw a card.
The first spell taught to young mages, it has spared th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '