Set:
Born of the Gods
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{2}{W}{U}
IndestructibleAs long as your devotion to white and blue is less than seven, Ephara isn'...
Set:
Born of the Gods
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}{R}{R}
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top t...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Common
Cost:
{2}{U}
Draw two cards.
"Ask of Keranos that you may understand the stars that mark your destiny. Implore Erebos that you may ac...
Set:
Born of the Gods
Type:
Creature — Hydra
Rarity:
Rare
Cost:
{4}{G}{G}
Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on i...
Set:
Born of the Gods
Type:
Enchantment Creature — Merfolk
Rarity:
Common
Cost:
{2}{U}
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creatur...
Set:
Born of the Gods
Type:
Enchantment Creature — Human Soldier
Rarity:
Common
Cost:
{W}
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant crea...
Set:
Born of the Gods
Type:
Instant
Rarity:
Rare
Cost:
{2}{G}{G}{G}
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of y...
Set:
Born of the Gods
Type:
Creature — Zombie Treefolk
Rarity:
Uncommon
Cost:
{2}{B}
Defender{B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of...
Set:
Born of the Gods
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{U}
{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, the...
Set:
Born of the Gods
Type:
Creature — Badger
Rarity:
Common
Cost:
{G}
Trample
"If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts."...
Set:
Born of the Gods
Type:
Creature — Siren
Rarity:
Uncommon
Cost:
{3}{U}{U}
FlyingTribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 c...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Common
Cost:
{1}{W}
Exile target artifact or enchantment.
"There will come a time when the gods will look at mortals and shudder." —Uremides...
Set:
Born of the Gods
Type:
Creature — Minotaur Warrior
Rarity:
Common
Cost:
{2}{R}
Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
Minotaurs go i...
Set:
Born of the Gods
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{U}
Enchant creatureEnchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of...
Set:
Born of the Gods
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{2}{B}{R}
IndestructibleAs long as your devotion to black and red is less than seven, Mogis isn't ...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. Yo...
Set:
Born of the Gods
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}
Enchant creatureWhen Stratus Walk enters the battlefield, draw a card.Enchanted creature has flying. (It can'...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '