Set:
Born of the Gods
Type:
Enchantment Creature — Human Wizard
Rarity:
Uncommon
Cost:
{4}{U}{U}
Creatures you control have flying.Creatures your opponents control lose flying and can'...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature you control deals damage equal to its power to another target creature.
It is unwise to insult the god o...
Set:
Born of the Gods
Type:
Enchantment Creature — Spirit
Rarity:
Rare
Cost:
{1}{W}{W}
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant crea...
Set:
Born of the Gods
Type:
Creature — Merfolk
Rarity:
Uncommon
Cost:
{G}{U}
{T}: Untap another target permanent.
"She may call herself Kiora but I believe she is Thassa, the embodimen...
Set:
Born of the Gods
Type:
Enchantment Creature — Human Warrior
Rarity:
Uncommon
Cost:
{1}{R}{R}
Creatures you control have trample.Creatures your opponents control lose trample and c...
Set:
Born of the Gods
Type:
Enchantment Creature — Centaur
Rarity:
Rare
Cost:
{1}{G}{G}
Play with the top card of your library revealed.You may play lands from the top of your library....
Set:
Born of the Gods
Type:
Enchantment Creature — Gorgon
Rarity:
Uncommon
Cost:
{4}{B}{B}
Creatures you control have deathtouch.Creatures your opponents control lose deathtouch and ca...
Set:
Born of the Gods
Type:
Enchantment Creature — Human Soldier
Rarity:
Uncommon
Cost:
{1}{W}{W}
Creatures you control have first strike.Creatures your opponents control lose first st...
Set:
Born of the Gods
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{W}
Aura spells you cast cost {1} less to cast.Heroic — Whenever you cast a spell that targets Hero of Iroas,...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents ...
Set:
Born of the Gods
Type:
Enchantment Creature — Spirit
Rarity:
Rare
Cost:
{1}{W}
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that bein...
Set:
Born of the Gods
Type:
Land
Rarity:
Rare
Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1.{T}: Add {G} or {W}.
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{U}
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Where the geometries o...
Set:
Born of the Gods
Type:
Land
Rarity:
Rare
Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}.
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{W}
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
On Theros, the do...
Set:
Born of the Gods
Type:
Legendary Planeswalker — Kiora
Rarity:
Mythic
Cost:
{2}{G}{U}
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target perman...
Set:
Born of the Gods
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}
Flying{B}, Sacrifice another creature: Regenerate Eater of Hope.{2}{B}, Sacrifice two other creatures: Destroy...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '