Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{2}{B}
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this ...
Set:
Born of the Gods
Type:
Enchantment Creature — Spirit
Rarity:
Uncommon
Cost:
{1}{R}
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creatu...
Set:
Born of the Gods
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{W}
Enchant creatureEnchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creatu...
Set:
Born of the Gods
Type:
Creature — Giant
Rarity:
Common
Cost:
{4}{R}
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{G}
Up to two target creatures each get +4/+4 until end of turn.
"The false god Xenagos treats the whole world as his roll...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{W}
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller t...
Set:
Born of the Gods
Type:
Enchantment Creature — Spirit
Rarity:
Uncommon
Cost:
{1}{U}
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creatu...
Set:
Born of the Gods
Type:
Creature — Zombie Siren
Rarity:
Uncommon
Cost:
{1}{U}{B}
FlyingInspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card,...
Set:
Born of the Gods
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{1}{W}
Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
One chance. One throw. One perfect hit.
Set:
Born of the Gods
Type:
Enchantment Creature — Wolf
Rarity:
Common
Cost:
{2}{G}
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. ...
Set:
Born of the Gods
Type:
Legendary Enchantment Creature — God
Rarity:
Mythic
Cost:
{3}{U}{B}
IndestructibleAs long as your devotion to blue and black is less than seven, Phenax isn'...
Set:
Born of the Gods
Type:
Creature — Cyclops
Rarity:
Common
Cost:
{2}{R}{R}
The Champion armed herself to face the cyclops, heedless of her companions' despair. "How will you defeat ...
Set:
Born of the Gods
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W}{U}
Enchant creatureWhen Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted cre...
Set:
Born of the Gods
Type:
Creature — Siren
Rarity:
Common
Cost:
{3}{U}
FlyingHeroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top ...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '