Set:
Born of the Gods
Type:
Land
Rarity:
Rare
Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}.
Set:
Born of the Gods
Type:
Creature — Cyclops
Rarity:
Uncommon
Cost:
{4}{R}{R}
TrampleTribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Tritons ...
Set:
Born of the Gods
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{G}{G}
Enchant creatureWhen Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens....
Set:
Born of the Gods
Type:
Creature — Minotaur Shaman
Rarity:
Rare
Cost:
{3}{R}
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a toke...
Set:
Born of the Gods
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{R}
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to th...
Set:
Born of the Gods
Type:
Enchantment Creature — Satyr
Rarity:
Common
Cost:
{R}
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It...
Set:
Born of the Gods
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
Some ado...
Set:
Born of the Gods
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of you...
Set:
Born of the Gods
Type:
Creature — Cat Soldier
Rarity:
Uncommon
Cost:
{W}{W}
VigilanceHeroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Sol...
Set:
Born of the Gods
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{B}
Enchant creatureEnchanted creature gets -3/-2.
Proud Alkmenos, who would not bow to Erebos in death, is now b...
Set:
Born of the Gods
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{R}
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of the...
Set:
Born of the Gods
Type:
Instant
Rarity:
Rare
Cost:
{4}{B}{B}{B}
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's ...
Set:
Born of the Gods
Type:
Creature — Zombie
Rarity:
Uncommon
Cost:
{2}{B}
When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyar...
Set:
Born of the Gods
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{B}
Enchant creatureEnchanted creature has "{1}{B}, {T}: Target player loses 2 life."
Priests of Erebos give an o...
Set:
Born of the Gods
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{5}
Each legendary creature you control gets +1/+1 for each other legendary creature you control.{X}, {T}: Look at the...
Set:
Born of the Gods
Type:
Creature — Centaur Warrior
Rarity:
Common
Cost:
{3}{G}
Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
Trompers are the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '