Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Common
Cost:
{B}
Devoid (This card has no color.)Ingest (Whenever this creature deals combat damage to a player, that pl...
Set:
Battle for Zendikar
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{W}
First strikeLandfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 ...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{3}{R}
Destroy target land.
Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessl...
Set:
Battle for Zendikar
Type:
Creature — Human Knight Ally
Rarity:
Common
Cost:
{2}{W}
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creat...
Set:
Battle for Zendikar
Type:
Creature — Human Assassin Ally
Rarity:
Uncommon
Cost:
{2}{B}
{4}{B}: Target creature gets -1/-1 until end of turn.
"It's hard to find their weak points, ...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Common
Cost:
{3}{R}
Devoid (This card has no color.)Trample
Emrakul has not been seen in months. Though her brood's numb...
Set:
Battle for Zendikar
Type:
Creature — Wurm
Rarity:
Common
Cost:
{3}{R}
Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike...
Set:
Battle for Zendikar
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{5}{B}{B}
FlyingWhenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are f...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Processor
Rarity:
Common
Cost:
{3}{B}
Devoid (This card has no color.)When Mind Raker enters the battlefield, you may put a card an op...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Uncommon
Cost:
{B}{R}
Devoid (This card has no color.){1}: Target colorless creature gains haste until end of turn.
"Whi...
Set:
Battle for Zendikar
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
{T}: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
Set:
Battle for Zendikar
Type:
Land — Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continen...
Set:
Battle for Zendikar
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}
Enchant creatureEnchanted creature gets -6/-0 and loses flying.
Having gone to the trouble of stealing a b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '