Set:
Battle for Zendikar
Type:
Creature — Human Soldier Ally
Rarity:
Rare
Cost:
{1}{G}{W}
Veteran Warleader's power and toughness are each equal to the number of creatures you control....
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
For vampires, blood carries more than life. Memorie...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Mythic
Cost:
{6}
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any nu...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{5}{U}
Devoid (This card has no color.)When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldraz...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Common
Cost:
{8}
Trample
"No matter how big your champion, theirs is bigger. No matter how great your numbers, theirs are grea...
Set:
Battle for Zendikar
Type:
Creature — Human Soldier Ally
Rarity:
Uncommon
Cost:
{3}{R}{W}
Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your co...
Set:
Battle for Zendikar
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The contin...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
The gods k...
Set:
Battle for Zendikar
Type:
Creature — Vampire Cleric Ally
Rarity:
Uncommon
Cost:
{1}{W}{B}
FlyingAt the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
"T...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}{R}
Devoid (This card has no color.)Choose one or both —• Return target spell or creature to its owner's hand.• Brutal E...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{8}
All creatures able to block Breaker of Armies do so.
"There are some who have lost everyone and everything....
Set:
Battle for Zendikar
Type:
Creature — Human Knight Ally
Rarity:
Rare
Cost:
{4}{W}
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, crea...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{10}
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enou...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{X}
Endless One enters the battlefield with X +1/+1 counters on it.
It embodies all possible meanings of the word "...
Set:
Battle for Zendikar
Type:
Creature — Wall
Rarity:
Common
Cost:
{1}{W}
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{6}
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greate...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '