Set:
Battle for Zendikar
Type:
Creature — Bat
Rarity:
Uncommon
Cost:
{2}{B}
Flying, deathtouchWhenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, a...
Set:
Battle for Zendikar
Type:
Creature — Griffin
Rarity:
Common
Cost:
{3}{W}
FlyingWhen Courier Griffin enters the battlefield, you gain 2 life.
"Sea Gate has fallen. Survivors are on...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{R}
Devoid (This card has no color.)Gain control of target creature until end of turn. Untap that creature. It gains ha...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Devoid (This card has no color.)Counter target creature spell with mana value 4 or less. If that spell is countered...
Set:
Battle for Zendikar
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{3}{U}{U}
FlyingWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two ...
Set:
Battle for Zendikar
Type:
Creature — Elf Warrior Ally
Rarity:
Uncommon
Cost:
{X}{G}{U}
FlyingConverge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each col...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{2}{B}{R}
Devoid (This card has no color.)HasteAt the beginning of each end step, if you control no other colorless...
Set:
Battle for Zendikar
Type:
Creature — Vampire Assassin Ally
Rarity:
Common
Cost:
{2}{B}
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of ...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
"We came to a place where the skin of Zendik...
Set:
Battle for Zendikar
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{R}
{2}{R}: Lavastep Raider gets +2/+0 until end of turn.
Goblins were first to see the potential of hedro...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As t...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
"Suddenly, Gideon was there with us, clear...
Set:
Battle for Zendikar
Type:
Creature — Vampire Cleric Ally
Rarity:
Common
Cost:
{1}{B}
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, e...
Set:
Battle for Zendikar
Type:
Creature — Human Scout Ally
Rarity:
Uncommon
Cost:
{W}
The unofficial motto of every expedition house is "ready for anything," a phrase whose significanc...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
Devoid (This card has no color.)Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any targe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '