Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this s...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{U}
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it....
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{3}{R}{R}
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder lo...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendik...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{B}
All creatures get -2/-2 until end of turn.Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three ...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Uncommon
Cost:
{1}{U}
Devoid (This card has no color.)Other colorless creatures you control get +0/+1.
It didn't do much...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Common
Cost:
{U}
Devoid (This card has no color.)Ingest (Whenever this creature deals combat damage to a player, that pl...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Common
Cost:
{3}{G}
Devoid (This card has no color.)When Eyeless Watcher enters the battlefield, create two 1/1 colorles...
Set:
Battle for Zendikar
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureWhen Angelic Gift enters the battlefield, draw a card.Enchanted creature has flying.
"Zend...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{U}
Creatures your opponents control get -1/-0.
"Quiet now, you dreadful vermin." —Noyan Dar, Tazeem roilmage
Set:
Battle for Zendikar
Type:
Creature — Kor Scout
Rarity:
Common
Cost:
{W}
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of k...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Destroy all nonland creatures.Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 co...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Destroy target creature with flying.
The elf's blade carved deep into the Eldrazi drone's fleshy lattices. Without a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '