Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Return target creature to its owner's hand.Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 coun...
Set:
Battle for Zendikar
Type:
Creature — Kor Cleric
Rarity:
Common
Cost:
{1}{W}
{W}, {T}: You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. T...
Set:
Battle for Zendikar
Type:
Creature — Elf Warrior Ally
Rarity:
Common
Cost:
{5}{G}
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, cr...
Set:
Battle for Zendikar
Type:
Creature — Merfolk Scout Ally
Rarity:
Common
Cost:
{1}{U}
{4}{U}: Target creature can't be blocked this turn.
"She knows every step of this coastline, bo...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Mythic
Cost:
{X}{X}{W}{W}
Quarantine Field enters the battlefield with X isolation counters on it.When Quarantine Field enters the ba...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Common
Skyline Cascade enters the battlefield tapped.When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Processor
Rarity:
Common
Cost:
{4}{U}
Devoid (This card has no color.){2}, Put a card an opponent owns from exile into that player's g...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Processor
Rarity:
Uncommon
Cost:
{4}{U}
Devoid (This card has no color.)When Ulamog's Reclaimer enters the battlefield, you may put a ...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
Th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '