Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{R}{R}
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, tho...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Processor
Rarity:
Rare
Cost:
{2}{B}
Devoid (This card has no color.)When Wasteland Strangler enters the battlefield, you may put a car...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Devoid (This card has no color.)Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this cre...
Set:
Battle for Zendikar
Type:
Creature — Elf Druid Ally
Rarity:
Uncommon
Cost:
{2}{G}{W}
Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control,...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{R}
Devoid (This card has no color.)As an additional cost to cast this spell, put a card an opponent owns from exile in...
Set:
Battle for Zendikar
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to ...
Set:
Battle for Zendikar
Type:
Creature — Sphinx
Rarity:
Rare
Cost:
{3}{U}{U}
FlyingLandfall — Whenever a land enters the battlefield under your control, tap target creature an opponen...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Return up to two target creature cards from your graveyard to your hand.
When Malakir's surgeons failed, its death-sh...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{W}
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.Awaken 2—{4}{W} (If y...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{W}
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
The kor's pr...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{R}{R}
Devoid (This card has no color.)Serpentine Spike deals 2 damage to target creature, 3 damage to another target creat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '