Set:
Apocalypse
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}{R}
Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You ...
Set:
Apocalypse
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{1}{U}
{T}: Target instant or sorcery spell becomes the color of your choice.
"Sometimes when I look at the ocean...
Set:
Apocalypse
Type:
Creature — Merfolk
Rarity:
Uncommon
Cost:
{3}{U}
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revea...
Set:
Apocalypse
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{G}
{U}, {T}: Target creature gains flying until end of turn.{B}, {T}: Target creature gets -2/-0 until end of turn.
...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
As an additional cost to cast this spell, sacrifice a creature.Target player reveals their hand and discards all cards of each...
Set:
Apocalypse
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{B}
Enchant creatureEnchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
The Ph...
Set:
Apocalypse
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{R}
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your han...
Set:
Apocalypse
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{2}{W}
FlyingWhen Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token w...
Set:
Apocalypse
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Target land becomes the basic land type of your choice until end of turn.Draw a card.
"Oh, is *that* all you need? Why didn't ...
Set:
Apocalypse
Type:
Creature — Drake
Rarity:
Uncommon
Cost:
{3}{U}
FlyingWhen Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw th...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that ...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '