Set:
Apocalypse
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {B}, {G}, or {U}.
The elves of Urborg are as deadly and capricious as the swamp itself.
Set:
Apocalypse
Type:
Creature — Zombie Soldier Warrior
Rarity:
Common
Cost:
{W}{B}
Whenever Putrid Warrior deals damage, choose one —• Each player loses 1 life.• Each player gains 1 l...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{W}
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of t...
Set:
Apocalypse
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{W}: Kavu Glider gets +0/+1 until end of turn.{U}: Kavu Glider gains flying until end of turn.
Set:
Apocalypse
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{B}
Death Grasp deals X damage to any target. You gain X life.
Yawgmoth's greatest joy came from watching one hero defeat another...
Set:
Apocalypse
Type:
Creature — Merfolk
Rarity:
Common
Cost:
{1}{U}
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that man...
Set:
Apocalypse
Type:
Creature — Minotaur
Rarity:
Common
Cost:
{3}{R}
HasteMinotaur Tactician gets +1/+1 as long as you control a white creature.Minotaur Tactician gets +1/+1 as long a...
Set:
Apocalypse
Type:
Creature — Merfolk Warrior
Rarity:
Rare
Cost:
{2}{U}
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '