Set:
Apocalypse
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creat...
Set:
Apocalypse
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{4}{G}{G}
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed t...
Set:
Apocalypse
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a...
Set:
Apocalypse
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Effective use...
Set:
Apocalypse
Type:
Creature — Zombie Druid
Rarity:
Common
Cost:
{2}{B}
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
As the druids had devoted their lives to preservin...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spel...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Uncommon
Cost:
{6}{B}{G}
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that ...
Set:
Apocalypse
Type:
Creature — Phyrexian Horror
Rarity:
Uncommon
Cost:
{4}{B}{B}
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrex...
Set:
Apocalypse
Type:
Creature — Giant
Rarity:
Rare
Cost:
{2}{R}{R}
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)When Desolation Giant enters the battlefield...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three car...
Set:
Apocalypse
Type:
Creature — Volver
Rarity:
Rare
Cost:
{2}{R}
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)If Rakavolver was kicked...
Set:
Apocalypse
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}{B}
Enchant creatureWhenever enchanted creature deals damage, you gain that much life.Whenever enchanted creature is...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '