Set:
Apocalypse
Type:
Creature — Minotaur Wizard
Rarity:
Common
Cost:
{R}
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.{U}, {T}: Target creature gain...
Set:
Apocalypse
Type:
Creature — Beast
Rarity:
Common
Cost:
{4}{G}
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Not all of Dominaria's defenders were ...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
All of Dominaria recoile...
Set:
Apocalypse
Type:
Creature — Phyrexian Horror
Rarity:
Common
Cost:
{2}{B}
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
It takes no prisoners, b...
Set:
Apocalypse
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}
Flying{1}, {T}: Add one mana of any color.
Hope kept the defenders aloft, but only courage kept them in the f...
Set:
Apocalypse
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{3}{W}
First strikeWhen Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put ...
Set:
Apocalypse
Type:
Creature — Ape
Rarity:
Common
Cost:
{4}{G}
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
These omnivorous gori...
Set:
Apocalypse
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you contr...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Common
Cost:
{4}{G}
Destroy all enchantments.Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the m...
Set:
Apocalypse
Type:
Creature — Treefolk
Rarity:
Uncommon
Cost:
{1}{B}{G}
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clea...
Set:
Apocalypse
Type:
Creature — Volver
Rarity:
Rare
Cost:
{2}{B}
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)If Necravolver was kicke...
Set:
Apocalypse
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{W}
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
The ground rose and formed into thous...
Set:
Apocalypse
Type:
Creature — Zombie Snake
Rarity:
Common
Cost:
{4}{B}
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy tha...
Set:
Apocalypse
Type:
Creature — Cat
Rarity:
Common
Cost:
{2}{G}
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
This cat has two lives and it's hunting for more.
Set:
Apocalypse
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ough...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '