Set:
Extreme Force
Card type:
Equip Spell
Rarity:
Super Rare
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 A...
Set:
Extreme Force
Card type:
Field Spell
Rarity:
Common
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target ...
Set:
Extreme Force
Card type:
Continuous Trap
Rarity:
Ultra Rare
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card lea...
Set:
Extreme Force
Card type:
Effect Monster
Rarity:
Rare
Attack:
2300
Defense:
2600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in t...
Set:
Extreme Force
Card type:
Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
1400
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effe...
Set:
Extreme Force
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1000
2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monst...
Set:
Extreme Force
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
1600
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your...
Set:
Extreme Force
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this ...
Set:
Extreme Force
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1200
2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator...
Set:
Extreme Force
Card type:
Effect Monster
Rarity:
Rare
Attack:
2200
Defense:
2800
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '