Set:
Extreme Force
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
0
Defense:
3000
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. Each time a "F.A." Spe...
Set:
Extreme Force
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
800
(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of t...
Set:
Extreme Force
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1800
2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of ...
Set:
Extreme Force
Card type:
Continuous Spell
Rarity:
Common
"Tindangle" monsters in your Main Monster Zone cannot be destroyed by battle or your opponent's card effects. Once per turn,...
Set:
Extreme Force
Card type:
Normal Spell
Rarity:
Super Rare
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tribu...
Set:
Extreme Force
Card type:
Normal Spell
Rarity:
Secret Rare
Add 2 face-up Pendulum Monsters with the same Pendulum Scale but different names, from your Extra Deck to your hand. You ca...
Set:
Extreme Force
Card type:
Field Spell
Rarity:
Rare
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy...
Set:
Extreme Force
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
200
Defense:
2000
FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '