Set:
Crossover Breakers
Card type:
Quick-Play Spell
Rarity:
Rare
Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach...
Set:
Crossover Breakers
Card type:
Field Spell
Rarity:
Super Rare
You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, exc...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2100
Defense:
2000
2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this car...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
2000
2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
300
Any monster destroyed by battle with a "Maliss" Link Monster that points to this card i...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
900
Defense:
300
"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You ...
Set:
Crossover Breakers
Card type:
Field Spell
Rarity:
Ultra Rare
When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss...
Set:
Crossover Breakers
Card type:
Normal Trap
Rarity:
Super Rare
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
2100
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '