Set:
Crossover Breakers
Card type:
Normal Trap
Rarity:
Super Rare
Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then y...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1600
If you have an Xyz Monster in your field or GY, you can Special Summon this card (from...
Set:
Crossover Breakers
Card type:
Quick-Play Spell
Rarity:
Super Rare
Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Collector's Rare
Attack:
3000
Defense:
1200
You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Di...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
1400
Defense:
1600
If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
500
Defense:
2000
You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Ex...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
1200
Defense:
2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuf...
Set:
Crossover Breakers
Card type:
Normal Trap
Rarity:
Rare
Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
1200
2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Mate...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, al...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2300
2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK a...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2300
2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to ...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2500
3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Malis...
Set:
Crossover Breakers
Card type:
Normal Trap
Rarity:
Rare
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your ...
Set:
Crossover Breakers
Card type:
Normal Trap
Rarity:
Super Rare
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "M...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '