Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
3000
2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains ...
Set:
Crossover Breakers
Card type:
Quick-Play Spell
Rarity:
Rare
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
1200
You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Realm - Dino Dom...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2000
You can discard this card; add 1 "Ryu-Ge Realm - Sea Spires" from your Deck to your ha...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
1500
You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your D...
Set:
Crossover Breakers
Card type:
Quick-Play Spell
Rarity:
Rare
Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your f...
Set:
Crossover Breakers
Card type:
Field Spell
Rarity:
Super Rare
When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, bani...
Set:
Crossover Breakers
Card type:
Continuous Spell
Rarity:
Rare
You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monst...
Set:
Crossover Breakers
Card type:
Continuous Spell
Rarity:
Rare
You can only control 1 "Ryu-Ge Realm - Sea Spires". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendul...
Set:
Crossover Breakers
Card type:
Continuous Spell
Rarity:
Rare
You can only control 1 "Ryu-Ge Realm - Wyrm Winds". Any monster sent from the field to the GY during your opponent's turn...
Set:
Crossover Breakers
Card type:
Normal Trap
Rarity:
Rare
Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
1400
Defense:
1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to yo...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
1000
Defense:
1000
You can Tribute this card; add 1 Field Spell from your Deck to your hand.
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
5000
Defense:
2000
3 Level 10 monsters Once per turn: You can detach 1 material from this card; destroy all...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
3500
3 Level 5 or higher monsters Cannot be used as Link Material. This Link Summoned card is unaffected by ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Rare
Attack:
1800
Defense:
400
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '