Set:
Crossover Breakers
Card type:
Normal Spell
Rarity:
Rare
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to th...
Set:
Crossover Breakers
Card type:
Continuous Spell
Rarity:
Super Rare
You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2750
Defense:
1950
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then act...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
1900
Defense:
0
2 Level 4 monsters Once per Chain, during your Main Phase or your opponent's Battle Phase, ...
Set:
Crossover Breakers
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2300
2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2750
Defense:
1950
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, th...
Set:
Crossover Breakers
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1200
2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xy...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1000
You can Tribute this card; add 1 Field Spell from your Deck to your hand.
Set:
Crossover Breakers
Card type:
Quick-Play Spell
Rarity:
Super Rare
Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can ...
Set:
Crossover Breakers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '