Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Secret Rare
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you...
Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Ultimate Rare
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this ...
Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Super Rare
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are neg...
Set:
Abyss Rising
Card type:
Continuous Trap
Rarity:
Super Rare
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the ...
Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Rare
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap cards on the field to the Graveyard.
Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Common
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, othe...
Set:
Abyss Rising
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Grave...
Set:
Abyss Rising
Card type:
Quick Play Spell
Rarity:
Super Rare
Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '