Set:
Abyss Rising
Card type:
Equip Spell
Rarity:
Common
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field...
Set:
Abyss Rising
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
2400
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply th...
Set:
Abyss Rising
Card type:
Xyz/Effect Monster
Rarity:
Ultimate Rare
Attack:
2800
Defense:
2100
4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Sha...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1500
Defense:
1200
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1800
Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All...
Set:
Abyss Rising
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2100
4 Level 4 WATER monsters // You can also Xyz Summon this card by using a "Number 32: Sha...
Set:
Abyss Rising
Card type:
Continuous Spell
Rarity:
Common
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up ...
Set:
Abyss Rising
Card type:
Xyz/Effect Monster
Rarity:
Ultimate Rare
Attack:
2800
Defense:
3000
2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card wi...
Set:
Abyss Rising
Card type:
Union Monster
Rarity:
Common
Attack:
1000
Defense:
500
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that targe...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2400
Defense:
1900
You can discard 2 other WATER monstes to the Graveyard, Special Summon this card from your ...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
400
During either player's turn, when a card or effect is activated that will inflict damage when it ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '