Set:
Abyss Rising
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
200
Defense:
100
If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them a...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
1800
You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on th...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, infli...
Set:
Abyss Rising
Card type:
Continuous Spell
Rarity:
Super Rare
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card y...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
200
Defense:
1400
FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target u...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.
...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Rare
Attack:
100
Defense:
2000
You can banish this card from your Graveyard to activate 1 of these effects. • Increase the Level o...
Set:
Abyss Rising
Card type:
Continuous Trap
Rarity:
Ultra Rare
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copie...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" from your Graveyard t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '