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First Form Discard 1 momentum: Your checks to play Weapon attacks get +1 for the rest of this turn.Enhance Commit: If your attack deals damage, add the top card of your deck to you...
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Response Commit, lose 1 health: After your attack is not blocked, it gets +2 damage.
Rarity:Common
Number:42/154
Card Type:Foundation
Resource:Evil Fire Void
Che...
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Enhance Commit: Choose 1 Ally attack in your card pool. That card does not count toward progressive difficulty for the rest of this turn.
Rarity:Common
Number:69/154
Car...
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Response Commit, flip: After you play an attack that shares at least 2 symbols with your character, reveal the top 3 cards of your deck and put them back in any order.Enhance Disca...
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Response Remove: After you block with this card, add 1 copy of "Master of Ice" from your discard pile to your hand.
Rarity:Common
Number:125/154
Card Type:Foundation
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Response[Card Pool]: After your attack deals damage, ready 1 foundation that has not been readied this Combat Phase.Enhance Discard 1 card: This attack gets +1 or -2 speed.
Rari...
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Response [Once per turn, Tenacious]: After this foundation is committed due to a cost, this attack gets +1 or -1 damage.Response Flip: After you play your second attack this turn, ...
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Response Flip: Before you take damage from an attack, reduce the damage you would take by 3.
Rarity:Common
Number:35/39
Card Type:Foundation
Resource:Earth Good Wate...
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Response Flip: After you play an attack, if it is the only attack in your card pool, it gets +3 damage.
Rarity:Common
Number:53/154
Card Type:Foundation
Resource:Air...
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After this foundation is destroyed, your next attack gets -1 difficulty.Enhance Commit: If you have 6 or fewer foundations in your stage, this attack gets +3 damage.
Rarity:Uncom...
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Response: After you discard this card from your hand to pay a cost, draw 1 card.
Rarity:Common
Number:116/154
Card Type:Foundation
Resource:All Chaos Void
Check:...
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Enhance Commit: If each player has 6 or more foundations in their stage, this attack gets +3 damage.
Rarity:Common
Number:132/154
Card Type:Foundation
Resource:All D...
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Enhance Flip: If either player has discarded a card from their hand this Combat Phase, this Ranged attack gets +2 or -2 damage.
Rarity:Common
Number:115/154
Card Type:Fo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '