Product Details
Response Flip: After you block an attack, your rival's next attack gets +2 difficulty.
Rarity:Common
Number:26/39
Card Type:Foundation
Resource:Death Good Life
C...
Product Details
Enhance [Your turn] Commit: Freeze 1 rival Air, Earth, or Fire foundation."Freeze—A frozen card does not ready during its owner's next Ready Step."
Rarity:Uncommon
Number:1...
Product Details
Response Discard 1 momentum: After you block with this card, the blocked attack deals no damage.Enhance Destroy: Add the top card of your deck to your momentum.
Rarity:Common
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Product Details
Enhance Commit: This attack gets -2 speed. If you have 6 or fewer foundations in your stage, this attack gets -3 speed instead.
Rarity:Common
Number:62/154
Card Type:Fou...
Product Details
Enhance Remove: If 2 or more copies of this attack have been played this turn, reduce this attack's damage to 0.
Rarity:Uncommon
Number:78/154
Card Type:Foundation
R...
Product Details
Enhance Destroy, discard 1 momentum: Reduce this attack's speed to O. If it is blocked, commit 1 rival foundation.
Rarity:Uncommon
Number:97/154
Card Type:Foundation
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Product Details
Enhance Commit, discard 1 card played as a block from your card pool: This attack gets -2 speed.
Rarity:Uncommon
Number:51/154
Card Type:Foundation
Resource:Air Life...
Product Details
Enhance Commit: This attack gets -X speed. X equals the block modifier of the top card of your discard pile.
Rarity:Common
Number:34/154
Card Type:Foundation
Resourc...
Product Details
Response Flip: After your attack is blocked, your next attack gets +3 speed.
Rarity:Common
Number:90/154
Card Type:Foundation
Resource:Earth Fire Good
Check:5
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '