Rarity: R
Difficulty: 6
Keywords: Stun: 2 Ranged Tech Weapon
Attack: 6
Block: 1
Card Number: 23/211
Card Text: Blitz: If your rival has 10 or less health, double this attack's damage.(...
Product Details
Enhance: This attack gets -X speed or +X damage. X equals the number of foundations committed to pass the check to play this attack.Response: After you take damage, add 1 Scheme fr...
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Enhance: Your attack gets +1 damage for each asset in your stage.Response : After you block with an asset with printed difficulty 4 or less, build it.
Rarity:Chrome Rare
Nu...
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Response: After this attack deals damage, add 1 card from a discard pile to the top of its owner's deck.
Rarity:Ultra Rare
Number:TMNT01 43/186
Card Type:Attack
Reso...
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Enhance [Your turn]: Your rival adds the top card of their deck to their card pool face down.Response: After this backup is attacked, your rival adds the top card of their deck to t...
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First Enhance Flip: If this is the first attack played this turn, add it to its owner's hand. A card with the same name as that attack cannot be the next form played this turn.
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Blitz: This attack gets +1 speed and +1 damage for each other attack with printed speed 5 or greater in your card pool.Response: After your rival plays a response ability during th...
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Blitz: Commit up to 2 foundations. This attack gets +X damage. X equals the combined difficulty of the committed foundations.
Rarity:Ultra Rare
Number:TMNT01 62/186
Card...
Product Details
Blitz: The speed and damage values of each other attack you play this turn become 4.Under Splinter's watchful eye, the turtles grew strong.
Rarity:Alternate Art Ultra Rare
N...
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Response: After this attack deals damage, draw 1 card. Build 1 foundation from your hand with printed difficulty 4 or less.
Rarity:Ultra Rare
Number:TMNT01 128/186
Card ...
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Response: After you discard 1 or more cards, this attack gets +2 speed.Blitz: Discard 1 card. Ready 1 foundation.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 223/186
C...
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Blitz: This attack gets +1 damage for each card in your card pool."Get him, Rock!"—Bebop
Rarity:Rare
Number:TMNT01 66/186
Card Type:Attack
Resource:Earth
Check:...
Product Details
Response: After you block with this card, your rival's next attack gets +2 difficulty.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Rare
Number:TMNT01 125/186...
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Blitz: Your rival commits X foundations and you gain X health. X equals the number of Pizza cards in your stage and card pool (max. 3)."Sit down. Let me take your order. It could b...
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Blitz: If this attack was played from your hand, remove the top 3 cards of your deck. You may try to play attacks removed this way this turn.
Rarity:Ultra Rare
Number:TMNT01...
Product Details
Blitz Spend 1 momentum: Your rival discards 1 card. Seal 1 rival foundation.Response: After you block with this card, flip the blocked attack.
Rarity:Ultra Rare
Number:TMNT0...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '