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ACTION (Play on your turn or in showdowns.)Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Rarity:Promo
Number:183/298
Energy Cost:1...
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VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
Rarity:Common
Number:171/298
Energy Cost:2
Power Cost:0
Might:2
Card T...
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ACTION (Play on your turn or in showdowns.)Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Rarity:Promo
Number:128/298
Ene...
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REACTION (Play any time, even before spells and abilities resolve.)Give a unit +2 Might this turn. Draw 1.
Rarity:Promo
Number:058/298
Energy Cost:2
Power Cost:0
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Enhance : This attack gets +2 speed. Flip 1 rival foundation.Response [Tenacious]: After this backup is attacked, check 6. If you pass, flip and commit this card.(Elusive—This back...
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ENHANCE Add this card to your hand: Add 1 committed rival foundation from their stage to their hand. If you have played a Roman Cancel ability this turn, this ability has [Tenaciou...
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ENHANCE Sacrifice: Choose 1. If you have added 2 or more cards to your momentum this turn, choose both instead—• Your rival discards 1 card if they have 3 or more cards in their ha...
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ENHANCE : This attack gets -2 speed. You may discard 1 card. If you do, this attack gets -4 speed instead.
Rarity:Common
Number:GGS01 71/85
Card Type:Foundation
Res...
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BLITZ: Discard X cards. Draw X cards and add X Bullet counters to your character. X cannot be greater than the number of cards in your hand.
Rarity:Alternate Art Secret Rare
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While this card is in your card pool, if there are 3 or more sealed cards in play, your other attacks get +1 speed and +1 damage.BLITZ: Seal 1 card in your rival's stage. Your rival...
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RESPONSE: After this attack deals damage, gain 2 health. If you have 2 or more counters on your character, gain 4 health instead.
Rarity:Alternate Art Ultra Rare
Number:GGS0...
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Your rival cannot play response abilities during the Damage Step of this attack.RESPONSE: After this attack is not completely blocked, it gets +6 damage.
Rarity:Alternate Art Ult...
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Your rival cannot play response abilities during the Damage Step of this attack.RESPONSE: After this attack is not completely blocked, it gets +6 damage.(TENSION—BLITZ: Add 1 Roman ...
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RESPONSE [Card Pool] Seal this card: After your rival plays an ability that adds any number of cards to their hand, cancel it.(Seal—A card that is sealed loses all abilities and ca...
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RESPONSE Remove 1 counter from your character: After this attack is completely blocked, it deals 3 damage during the Damage Step.(TENSION—BLITZ: Add 1 Roman Cancel token to your mo...
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Your rival must commit 1 foundation as an additional cost to play response abilities during this attack.RESPONSE: After this attack deals damage, draw 1 card. If your rival has 6 or...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '