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Enhance Discard 1 momentum: Your rival must discard 1 card as an additional cost to try to block this attack.Enhance: This attack gets +X damage. X is equal to the number of cards ...
Check:
5
Rarity:
Common
Block Mod:
2
Card Type:
Foundation
Block Zone:
M
Difficulty:
0
Response [Once per turn]: After you play an attack, it gets +1 damage. Deadlock Response: Aft...
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ACTION (Play on your turn or in showdowns.)Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Rarity:Promo
Number:128/298
Ene...
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ENHANCE Add this card to your hand: Add 1 committed rival foundation from their stage to their hand. If you have played a Roman Cancel ability this turn, this ability has [Tenaciou...
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ENHANCE Sacrifice: Choose 1. If you have added 2 or more cards to your momentum this turn, choose both instead—• Your rival discards 1 card if they have 3 or more cards in their ha...
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ENHANCE : This attack gets -2 speed. You may discard 1 card. If you do, this attack gets -4 speed instead.
Rarity:Common
Number:GGS01 71/85
Card Type:Foundation
Res...
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RESPONSE [Card Pool] Seal this card: After your rival plays an ability that adds any number of cards to their hand, cancel it.(Seal—A card that is sealed loses all abilities and ca...
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RESPONSE: After you play this card, your rival spends 1 momentum.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS01 36/85
Card Typ...
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RESPONSE: After this attack deals 5 or more damage, this card does not count toward progressive difficulty this turn.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
...
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Your rival must commit 1 foundation as an additional cost to play response abilities during this attack.RESPONSE: After this attack deals damage, draw 1 card. If your rival has 6 or...
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RESPONSE: After this attack is not blocked, your next check to play a card gets +1.(TENSION — BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS0...
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ENHANCE Flip 1 card in your card pool: This attack gets +2 or -2 speed.RESPONSE [Twice per turn]: After your attack deals damage, add 1 face down card from your card pool to your m...
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Your deck may include up to 8 copies of 1 Ally attack card.ENHANCE: Your attack gets +2 damage. If that attack has the same name as another card in your card pool, you may flip 1 fo...
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Response Flip, spend 1 momentum: After you take damage, gain X health. X equals the damage taken. If X is greater than 5, sacrifice this foundation.
Rarity:Rare
Number:142/1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '