Rarity: C
Difficulty: 1
Keywords: Spell
Block: 3
Card Number: 112/211
Card Text: Enhance: If you are at maximum health, your attack gets +1 damage.
Card Type: Foundation
Name: Poweri...
Rarity: U
Difficulty: 1
Keywords: Thief Breaker: 1
Block: 2
Card Number: 146/211
Card Text: Enhance Flip: Your rival commits 1 card in their stage with no abilities.(Thief Breaker: 1—Res...
Rarity: C
Difficulty: 1
Keywords: Spell
Block: 2
Card Number: 124/211
Card Text: Response Remove: After you block with this card, your rival's next attack this turn must attack one of yo...
Rarity: C
Difficulty: 1
Block: 2
Card Number: 161/211
Card Text: Response Flip: After your attack deals damage, freeze 1 rival foundation.(Freeze—A card that is frozen does not ready durin...
Rarity: C
Difficulty: 1
Block: 3
Card Number: 64/211
Card Text: Response: At the start of your Combat Phase, each player seals 1 rival card.(Seal—A card that is sealed loses all abilities ...
Rarity: C
Difficulty: 1
Block: 3
Card Number: 92/211
Card Text: Enhance Flip, mill 3: Your rival spends 1 momentum.(Mill 3—Put the top 3 cards of your deck into your discard pile.)
Card ...
Rarity: C
Difficulty: 1
Block: 2
Card Number: 111/211
Card Text: Response: After you play this card, reveal the top card of your deck. If it is a backup, you may add it to your hand.
Car...
Rarity: C
Difficulty: 1
Block: 2
Card Number: 81/211
Card Text: Response [Tenacious]: After this card is unflipped, your rival commits 1 foundation.
Card Type: Foundation
Name: Woodlan...
Rarity: U
Difficulty: 1
Keywords: Deflect: 2 Spell
Block: 3
Card Number: 160/211
Card Text: First Enhance: If your attack is blocked, gain 1 health.(Deflect: 2—Response [Hand] Add this c...
Rarity: C
Difficulty: 1
Block: 3
Card Number: 44/211
Card Text: Enhance: This Spell attack gets +1 damage for each copy of "Holstered Spellbook" in your stage. Flip this card.
Card Type:...
Rarity: C
Difficulty: 1
Block: 2
Card Number: 95/211
Card Text: Response Flip: After your rival reduces the damage of your attack, it gets +2 damage. Add 1 Rage counter to your character.
...
Rarity: C
Difficulty: 1
Keywords: Spell
Block: 3
Card Number: 108/211
Card Text: Enhance : This attack gets -2 speed. If your rival is attacking a backup, it gets -1 damage.
Card Type:...
Rarity: C
Difficulty: 1
Block: 3
Card Number: 128/211
Card Text: Enhance Flip: Name a card type, then reveal the top card of your deck. If the card matches the named type, add it to your h...
Rarity: C
Difficulty: 1
Block: 3
Card Number: 31/211
Card Text: Enhance : Your rival's attack gets -2 speed. If you have 15 or more cards in your removed pile, it gets -3 speed instead.
...
Rarity: C
Difficulty: 1
Block: 3
Card Number: 156/211
Card Text: Response [Once per turn, Tenacious]: After you take damage from an attack, ready this card.
Card Type: Foundation
Name:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '