Rarity: C
Difficulty: 2
Block: 2
Card Number: 159/211
Card Text: Enhance : If you have drawn 1 or more cards during this attack, it gets +3 damage.
Card Type: Foundation
Name: Pocket B...
Rarity: U
Difficulty: 2
Block: 3
Card Number: 140/211
Card Text: Enhance [Once per turn]: If your attack deals damage, remove 1 card from your rival's discard pile.Thief Enhance: If you ha...
Rarity: U
Difficulty: 2
Keywords: Spell
Block: 2
Card Number: 49/211
Card Text: Enhance Flip: Remove 1 counter from a rival non-character card or a rival character card with 4 or more co...
Rarity: C
Difficulty: 2
Block: 2
Card Number: 74/211
Card Text: Response [Tenacious] Flip: After this foundation is committed to pass a check to play a block, your rival flips 1 foundation...
Rarity: C
Difficulty: 2
Block: 3
Card Number: 144/211
Card Text: Response Flip: After an attack is played, momentum cannot be spent during this attack.
Card Type: Foundation
Name: Scou...
Rarity: U
Difficulty: 2
Block: 2
Card Number: 210/211
Card Text: Response Flip: After a card enters your rival's discard pile during the Enhance Step, remove the top 2 cards of your rival'...
Rarity: C
Difficulty: 2
Block: 2
Card Number: 91/211
Card Text: Response : After you take damage from an unblocked attack, mill 2. Add 1 of the milled cards to your hand.(Mill 2—Put the to...
Rarity: C
Difficulty: 2
Keywords: Spell
Block: 3
Card Number: 107/211
Card Text: Enhance : A player of your choice gains 2 health or a backup of your choice gains 2 stamina.
Card Type:...
Rarity: U
Difficulty: 2
Block: 3
Card Number: 75/211
Card Text: Response Flip: After you make a check to block, that check gets +1 for each face down rival foundation (max. 5).
Card Type...
Rarity: U
Difficulty: 2
Block: 2
Card Number: 110/211
Card Text: Enhance Commit 1 backup with difficulty 3 or less: This attack gets +X damage. X equals the difficulty of the committed bac...
Rarity: U
Difficulty: 2
Keywords: Breaker: 1
Block: 2
Card Number: 123/211
Card Text: Enhance : This attack gets +2 speed. If it is blocked, your next attack gets +1 speed.(Breaker: 1—Re...
Rarity: U
Difficulty: 2
Block: 3
Card Number: 127/211
Card Text: Enhance [Once per turn]: Reveal the top card of your deck.
Card Type: Foundation
Name: Show Off
Set Name: Critical Ro...
Rarity: C
Difficulty: 2
Keywords: Weapon
Block: 2
Card Number: 138/211
Card Text: Enhance : This attack gets +2 speed. If a card has entered your rival's discard pile during this attack,...
Rarity: U
Difficulty: 2
Keywords: Tech
Block: 2
Card Number: 34/211
Card Text: Blitz: If your rival has 10 or less health, double this attack's damage.(Stun: 2—Enhance: Your rival commit...
Rarity: U
Difficulty: 2
Keywords: Spell
Block: 3
Card Number: 80/211
Card Text: Response: After this card is unflipped, gain 1 health.Response : After you flip 1 or more foundations, gai...
Rarity: C
Difficulty: 2
Block: 3
Card Number: 61/211
Card Text: Response : After you lose health to pay a cost, gain 2 health.
Card Type: Foundation
Name: Macabre Regeneration
Set Na...
Rarity: U
Difficulty: 2
Block: 2
Card Number: 29/211
Card Text: Response : After your rival adds any number of cards to their hand due to their effect, draw 1 card.
Card Type: Foundation...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '