Set:
Core Set 2019
Type:
Enchantment
Rarity:
Uncommon
Cost:
{W}
Whenever a creature enters the battlefield under your control, you gain 1 life.
"You cannot defend others if your own we...
Set:
Rivals of Ixalan
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{B}
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacr...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on ...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but ...
Set:
Visions
Type:
Artifact Creature — Phyrexian Construct
Rarity:
Common
Cost:
{0}
"I have heard terrible tales of black rains, ashen fields, and metal that screams. I have consoled m...
Set:
Return to Ravnica
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{2}{R}
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{W}
Counter target spell unless its controller pays {1}.
"Those who seek to upset the balance must be taxed for such ambitions." —V...
Set:
Battle for Zendikar
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may return target nonland p...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{W}
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Through its watchful gaze, all s...
Set:
Mirrodin
Type:
Artifact Land
Rarity:
Common
(Vault of Whispers isn't a spell.){T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Set:
Core Set 2019
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{U}
Enchant creatureEnchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{G}
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day devour ...
Set:
Planeshift
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Blue spells and red spells you cast cost {1} less to cast.{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters...
Set:
Urza's Legacy
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
Set:
Ixalan
Type:
Creature — Merfolk Warrior
Rarity:
Rare
Cost:
{3}{U}
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall....
Set:
Magic 2014
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '