Set:
Jumpstart
Type:
Legendary Creature — Human Warrior
Rarity:
Rare
Cost:
{2}{G}{G}
Whenever one or more creatures you control fight or become blocked, draw a card.At the beginning of...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control. If the creatu...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{B}{G}
{T}: Add {B} or {G}.{T}: Mill two cards.
"I study bone because that's where truth dwells. One ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Faerie Dragon
Rarity:
Uncommon
Cost:
{U}{R}
Flying, hasteWhenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Si...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature loses all abilities and is a Coward creature with base power and toughness ...
Set:
Modern Horizons
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana va...
Set:
Modern Horizons
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add {C}.{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
"The sun banishes darkness every morning....
Set:
War of the Spark
Type:
Legendary Planeswalker — Ashiok
Rarity:
Uncommon
Cost:
{1}{U/B}{U/B}
Spells and abilities your opponents control can't cause their controller to search thei...
Set:
War of the Spark
Type:
Legendary Creature — Zombie Minotaur Warrior
Rarity:
Rare
Cost:
{2}{R}{R}
TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or plan...
Set:
War of the Spark
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{B}
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don'...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}
Choose one —• Counter target spell if it's red.• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of w...
Set:
Return to Ravnica
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls ...
Set:
Revised Edition
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a ...
Set:
Core Set 2019
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{4}, {T}: Put a charge counter on Magistrate's Scepter.{T}, Remove three charge counters from Magistrate's Scepter: Take an ext...
Set:
Magic 2011
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)Equip {2}
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{W}
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '