Set:
Commander Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped an...
Set:
The Brothers' War
Type:
Artifact Creature — Insect
Rarity:
Uncommon
Cost:
{1}
When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifa...
Set:
Dominaria United
Type:
Creature — Djinn
Rarity:
Rare
Cost:
{1}{U}{U}
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant an...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Uncommon
Cost:
{2}{B}
Commander creatures you own have "Whenever an artifact or creatu...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{2}{R}
Whenever one or more artifacts enter the battlefield under your control, I...
Set:
Modern Horizons 2
Type:
Creature — Angel Spirit
Rarity:
Rare
Cost:
{3}{W}{W}
Flying, protection from blackEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{W}
(Gain the next level as a sorcery to add its ability.)If you would ...
Set:
Commander Legends
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto t...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, t...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this s...
Set:
Core Set 2021
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '