Set:
War of the Spark
Type:
Legendary Planeswalker — Narset
Rarity:
Uncommon
Cost:
{1}{U}{U}
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of you...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or p...
Set:
War of the Spark
Type:
Legendary Creature — Zombie Minotaur Warrior
Rarity:
Rare
Cost:
{2}{R}{R}
TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or plan...
Set:
War of the Spark
Type:
Legendary Planeswalker — Ajani
Rarity:
Rare
Cost:
{2}{G}{W}
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creatur...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your co...
Set:
Core Set 2019
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{4}, {T}: Put a charge counter on Magistrate's Scepter.{T}, Remove three charge counters from Magistrate's Scepter: Take an ext...
Set:
Ixalan
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)...
Set:
Theros
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}{B}
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black....
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on ...
Set:
New Phyrexia
Type:
Instant
Rarity:
Common
Cost:
{G/P}
({G/P} can be paid with either {G} or 2 life.)Target creature gets +2/+2 until end of turn.
"Sympathy is for weaklings. Whoev...
Set:
Mirrodin
Type:
Artifact Land
Rarity:
Common
(Vault of Whispers isn't a spell.){T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Set:
Core Set 2019
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{U}
Enchant creatureEnchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.
Set:
Fate Reforged
Type:
Creature — Cat
Rarity:
Uncommon
Cost:
{2}{G}{G}
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains inde...
Set:
Morningtide
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. ...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
"I want to help Z...
Set:
Worldwake
Type:
Land
Rarity:
Common
Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile target player's graveyard.{T}: Add {B}.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '