Set:
Double Masters 2022
Type:
Creature — Human Monk
Rarity:
Common
Cost:
{R}
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“No sign...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Human Rogue Assassin
Rarity:
Rare
Cost:
{3}{B}
When Ravenloft Adventurer enters the battlefield, you take the initiati...
Set:
Streets of New Capenna
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{2}{R}
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure ...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a pa...
Set:
Innistrad: Midnight Hunt
Type:
Instant
Rarity:
Common
Cost:
{U}
Look at the top card of your library. You may put that card into your graveyard.Draw a card.
Ivold gasped in surpri...
Set:
Commander Legends
Type:
Creature — Djinn Pirate
Rarity:
Rare
Cost:
{3}{R}
When Emberwilde Captain enters the battlefield, you become the monarch.Whenever an opponent attacks you w...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the...
Set:
Strixhaven: School of Mages
Type:
Creature — Dwarf Shaman
Rarity:
Uncommon
Cost:
{3}{R}
Storm-Kiln Artist gets +1/+0 for each artifact you control.Magecraft — Whenever you cast or...
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{3}{W}
Choose one. If you control a commander as you cast this spell, you may choose both.• Creatures you control gain flying, v...
Set:
Jumpstart
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures de...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '