Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{B}{G}
Choose one —• All creatures get -1/-1 until end of turn.• Destroy target enchantment.• Regenerate each creature you c...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok s...
Set:
Dominaria
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}
Sacrifice a Goblin: Add {R}.
Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignor...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
One half-written novel, a year's worth of lecture note...
Set:
Commander Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped an...
Set:
The Brothers' War
Type:
Artifact Creature — Insect
Rarity:
Uncommon
Cost:
{1}
When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifa...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Uncommon
Cost:
{2}{G}
Commander creatures you own have "At the beginning of your end s...
Set:
Modern Horizons 2
Type:
Creature — Angel Spirit
Rarity:
Rare
Cost:
{3}{W}{W}
Flying, protection from blackEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your ...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target noncreature spell.
"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, t...
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
It harmonize...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '