Set:
Theros
Type:
Legendary Enchantment Artifact
Rarity:
Rare
Cost:
{1}{W}{W}
Creatures you control get +1/+1.{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn...
Set:
Ixalan
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{1}{U}{U}
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.Abilities your opp...
Set:
Magic 2013
Type:
Artifact
Rarity:
Rare
Cost:
{5}
{T}: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
Set:
Legions
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{3}{U}
Slivers can't be blocked except by Slivers.
Once the last few slivers the Riptide Project controlled were dead, there...
Set:
Worldwake
Type:
Land
Rarity:
Common
Khalni Garden enters the battlefield tapped.When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.{T}: Add {G}.
Set:
Rivals of Ixalan
Type:
Creature — Merfolk Warrior
Rarity:
Common
Cost:
{U}
Mist-Cloaked Herald can't be blocked.
With matchless stealth, the River Heralds fought a running battle ...
Set:
Aether Revolt
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value...
Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like...
Set:
Planar Chaos
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}{R}
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.{R}: Pyrohemia deals ...
Set:
Modern Masters 2015
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solu...
Set:
New Phyrexia
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B/P}{B/P}
({B/P} can be paid with either {B} or 2 life.)Target creature gets -5/-5 until end of turn.
"You serve Phyrexia. Yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '