Set:
Ice Age
Type:
Enchantment
Rarity:
Common
Cost:
{U}
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay i...
Set:
Apocalypse
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature has protection from green and from blue.
The duty: to defend. The reason: to surviv...
Set:
Aether Revolt
Type:
Creature — Cat Beast
Rarity:
Uncommon
Cost:
{3}{W}
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then retur...
Set:
Zendikar
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{R}
Kicker {R} (You may pay an additional {R} as you cast this spell.)When Goblin Bushwhacker enters the battlefield,...
Set:
Urza's Destiny
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
...
Set:
Magic 2011
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into...
Set:
Mirage
Type:
Instant
Rarity:
Common
Cost:
{B}
Add {B}{B}{B}.
"The ceremony ended with a voice from the shadows, a voice with vast, ominous power." —Kifimbo, Shadow Guildmage
Set:
Scars of Mirrodin
Type:
Artifact Creature — Myr
Rarity:
Uncommon
Cost:
{3}
{T}: Add {C}{C}.
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
Set:
Dominaria
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Creatures you control gain first strike until end of turn.Draw a card.
"The old ways were for a winter world. We do what's best fo...
Set:
Kaladesh
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Search your library for a card, put that card into your hand, then shuffle.
"Show them. Show them how hot your fire can bur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '