Set:
Seventh Edition
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solution...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Rare
Cost:
{G}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.Delirium — If there are four ...
Set:
Dominaria
Type:
Legendary Creature — Human Knight
Rarity:
Uncommon
Cost:
{2}{W}
First strike, vigilance, lifelinkAura and Equipment spells you cast cost {1} less to cast.
"I will ...
Set:
Magic 2015
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{5}{W}
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opp...
Set:
Amonkhet
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Fetid Pools enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw a card.)
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Choose one —• Prevent all combat damage that would be dealt this turn.• Regenerate target creature.• Counter target spell th...
Set:
Champions of Kamigawa
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the bat...
Set:
Magic 2015
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{G}
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}
Draw three cards, then put two cards from your hand on top of your library in any order.
"I reeled from the blow, and then suddenly,...
Set:
Onslaught
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the ba...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Target opponent loses 3 life and you gain 3 life.Madness {B} (If you discard this card, discard it into exile. Whe...
Set:
Return to Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is s...
Set:
Ixalan
Type:
Instant
Rarity:
Common
Cost:
{U}
Counter target noncreature spell unless its controller pays {2}.
"A fool's fire is quickly quenched." —Shaper Kumena
Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{3}{U}
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with fl...
Set:
Return to Ravnica
Type:
Creature — Plant
Rarity:
Common
Cost:
{1}{G}
DefenderWhen Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a G...
Set:
Onslaught
Type:
Instant
Rarity:
Common
Cost:
{R}
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '