Set:
Jumpstart
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures de...
Set:
Core Set 2021
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or ...
Set:
Core Set 2021
Type:
Creature — Cat
Rarity:
Rare
Cost:
{2}{G}
Other Cats you control get +1/+1 and have protection from Dogs.Whenever one or more Cats you control deal combat damag...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Embereth enters the battlefield tapped unless you control a Mountain.{T}: Add {R}.{1}{R}{R}, {T}: Creatures you control get +1/+0 u...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{1}{U}
Players have no maximum hand size.{X}{X}, {T}: Each player draws X cards.{2}{U}, {T}: Each opponent mills cards equal t...
Set:
Throne of Eldraine
Type:
Land — Plains
Rarity:
Common
({T}: Add {W}.)Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.When Idyllic Grange e...
Set:
Throne of Eldraine
Type:
Enchantment
Rarity:
Uncommon
Cost:
{W}
Each player can't cast more than one noncreature spell each turn.
"They have forsaken their vows. The edict of the ...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Rare
Cost:
{1}{B}
Wishclaw Talisman enters the battlefield with three wish counters on it.{1}, {T}, Remove a wish counter from Wishclaw T...
Set:
Modern Horizons
Type:
Creature — Zombie Wizard
Rarity:
Uncommon
Cost:
{B}{B}
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
"To see...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color.
By guild tradition, any puddle of m...
Set:
Modern Masters 2017
Type:
Creature — Human Monk
Rarity:
Common
Cost:
{G}
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we se...
Set:
Magic 2014
Type:
Sorcery
Rarity:
Common
Cost:
{2}{W}
Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their ...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're ...
Set:
Battle for Zendikar
Type:
Creature — Insect
Rarity:
Uncommon
Cost:
{2}{R}
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to...
Set:
Journey into Nyx
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Equipped creature has first strike, trample, and haste.Equip {1}
The greatest heroes are the first to stand,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '