Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Common
Lush Oasis enters the battlefield tapped.When Lush Oasis enters the battlefield, it deals 1 damage to target opponent....
Set:
Outlaws of Thunder Junction
Type:
Land — Desert
Rarity:
Common
Creosote Heath enters the battlefield tapped.When Creosote Heath enters the battlefield, it deals 1 damage to target o...
Set:
Commander Masters
Type:
Artifact Creature — Myr
Rarity:
Uncommon
Cost:
{3}
FlashYou may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces...
Set:
Commander Masters
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{2}{B}
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Kee...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolari...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature gains double strike until end of turn.Ferocious — That creature also gainstrample until end of turn if ...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Target player draws two cards.Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback c...
Set:
Commander Masters
Type:
Legendary Creature — Treefolk Druid
Rarity:
Uncommon
Cost:
{4}{G}
Whenever another nontoken creature you control dies, you may return it to the battlefield...
Set:
Commander Masters
Type:
Land
Rarity:
Common
T: Add C.Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shu...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{B}{B}
Each opponent loses X life. You gain life equal to the life lost this way.
"I didn't say I would help you find you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '