Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Elf Shaman
Rarity:
Rare
Cost:
{4}{U}{R}
Whenever you cast a spell, you may put it on the bottom of its...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Drui...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Human Rogue Assassin
Rarity:
Rare
Cost:
{3}{B}
When Ravenloft Adventurer enters the battlefield, you take the initiati...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste. (It can't be the target of spells or ab...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
"To feel no constraint but...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Land
Rarity:
Rare
Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}.
No one real...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a pa...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Human Ranger
Rarity:
Rare
Cost:
{2}{R}{G}
First strike, reachAt the beginning of combat on your turn, put X +1/+1 counters on ano...
Set:
Innistrad: Crimson Vow
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{W}{W}
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Ang...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.{T}: Add {...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '