Set:
Commander Legends
Type:
Creature — Djinn Pirate
Rarity:
Rare
Cost:
{3}{R}
When Emberwilde Captain enters the battlefield, you become the monarch.Whenever an opponent attacks you w...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Return target card from your graveyard to your hand.
"Always have a backup plan." —Doral, Bala Ged guide
Reverse Typ...
Set:
Commander Legends
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direc...
Set:
Kaldheim
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Once Avacyn retur...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{W}
Prevent all noncombat damage that would be dealt to you and creatures you control.Whenever a nontoken creature enters the ...
Set:
Core Set 2021
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Counter target instant or sorcery spell unless its controller pays {3}.
"Next time, try something more appropriate for your ...
Set:
Core Set 2021
Type:
Creature — Centaur Cleric
Rarity:
Uncommon
Cost:
{G}{W}
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters...
Set:
Jumpstart
Type:
Creature — Human Warlock
Rarity:
Rare
Cost:
{3}{B}{B}
DeathtouchAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creatur...
Set:
Commander 2020
Type:
Land
Rarity:
Rare
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees tr...
Set:
Throne of Eldraine
Type:
Land — Forest
Rarity:
Common
({T}: Add {G}.)Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.When Gingerbread ...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{G}
Sliver creatures you control have "{T}: Add one mana of any color."
"I see in their interconnectedness a strange e...
Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Common
Cost:
{2}{W}
Sliver creatures you control have first strike.
"These polearms were supposed to help!" —Merrik Aidar, Benalish...
Set:
War of the Spark
Type:
Legendary Planeswalker — Narset
Rarity:
Uncommon
Cost:
{1}{U}{U}
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of you...
Set:
War of the Spark
Type:
Legendary Planeswalker — Ajani
Rarity:
Rare
Cost:
{2}{G}{W}
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creatur...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '