Set:
Zendikar Rising
Type:
Creature — Angel Cleric
Rarity:
Common
Cost:
{4}{W}
FlyingWhen Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Y...
Set:
Zendikar Rising
Type:
Creature — Kor Warrior
Rarity:
Uncommon
Cost:
{1}{W}
Double strikeEquipped Warriors you control have double strike.
Every kor blade is imbued with the skill ...
Set:
Zendikar Rising
Type:
Creature — Fungus Beast
Rarity:
Rare
Cost:
{G}
Swarm Shambler enters the battlefield with a +1/+1 counter on it.Whenever a creature you control with a +1/+1 ...
Set:
Zendikar Rising
Type:
Creature — Cat Beast
Rarity:
Common
Cost:
{3}{W}
VigilanceLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowli...
Set:
Zendikar Rising
Type:
Creature — Merfolk Rogue
Rarity:
Common
Cost:
{2}{U}
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in t...
Set:
Zendikar Rising
Type:
Creature — Elemental Dog
Rarity:
Common
Cost:
{R}
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end ...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{B}
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue,...
Set:
Zendikar Rising
Type:
Creature — Kor Wizard
Rarity:
Common
Cost:
{2}{W}
When Farsight Adept enters the battlefield, you and target opponent each draw a card.
"I've walked every on...
Set:
Zendikar Rising
Type:
Creature — Angel Warrior
Rarity:
Rare
Cost:
{2}{W}{W}
FlyingWhen Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from o...
Set:
Zendikar Rising
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}
When Confounding Conundrum enters the battlefield, draw a card.Whenever a land enters the battlefield under an opponent...
Set:
Zendikar Rising
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{G}{W}
Vigilance{T}: You may put a basic land card from your hand onto the battlefield.{T}: Return target basic land ...
Set:
Zendikar Rising
Type:
Land
Rarity:
Rare
{T}: Add {U}.
"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall." —Zahr Gada, Halimar expeditio...
Set:
Zendikar Rising
Type:
Creature — Lizard
Rarity:
Common
Cost:
{3}{R}
Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opp...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)Target creature gets +3/+3 until end of turn. If ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '